First, some reference points.
Here is the awesome site of Shane Zalvin, who has made some professional maquettes for Dreamworks productions (maquettes in the computer animating process are more conceptual, and 3-D character models are made off of them). He has some Disney sculptures as well, but they are for consumer products, not actual productions.
Here are two photos of Disney maquettes, one of Cookie from Atlantis and one of Koda and Kenai from Brother Bear.
For my yeti project, I've been working on the yeti himself as a maquette. Mine has not been baked (and likely won't be), though I'm looking at ways to make a mold for him so I can transfer the sculpture into resin.
How did the sculpture happen, though?
I already owned some cheaper, more oily modeling clay (I think I bought it at Hobby Lobby or Michael's or something). I used that to make a model for the head that I would eventually create out of the Roma Plastina. It was an easy way to try out what I wanted to do.
I came up with this head, and I really liked it. I made a head out of the Roma Plastina that was very similar to it, though more on that later.
I then began making the extremities. I used sculpting wire around each arm and leg, sticking it into the foil, to make them keep their shape and to keep them better attached to the body. When possible, I wanted to avoid having the clay supporting itself.
I also made a base (which was basically a messy-looking cut of the clay--it looked like rock).
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